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INI File  |  2005-09-14  |  9KB  |  302 lines

  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.700000
  4. fDecay=1.000000
  5. fVideoEchoZoom=0.999998
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=5
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=1.310600
  23. fWaveSmoothing=0.500000
  24. fWaveParam=-1.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=2.006759
  28. fWarpScale=14.681465
  29. fZoomExponent=0.334693
  30. fShader=1.000000
  31. zoom=0.995037
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000010
  36. dy=0.000010
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.300000
  44. wave_y=0.500000
  45. ob_size=0.050000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.500000
  50. ib_size=0.050000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.500000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=0.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=4
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=0
  121. shapecode_0_x=0.370000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=100.000000
  124. shapecode_0_ang=3.644249
  125. shapecode_0_tex_ang=0.628319
  126. shapecode_0_tex_zoom=0.999999
  127. shapecode_0_r=0.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=0.030000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=0.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_init1=t1 = rand(100)*0.01;
  140. shape_0_init2=t2 = rand(100)*0.01;
  141. shape_0_per_frame1=// Loadus & Geiss custom shape design
  142. shape_0_per_frame2=
  143. shape_0_per_frame3=ang = time*(0.3 + 0.1*t1);
  144. shape_0_per_frame4=rad = rad * (0.9 + 0.2*t2);
  145. shape_0_per_frame5=r = min(1,max(0,r + 0.2*sin(time*0.417 + 1)));
  146. shape_0_per_frame6=g = min(1,max(0,g + 0.2*sin(time*0.391 + 2)));
  147. shape_0_per_frame7=b = min(1,max(0,b + 0.2*sin(time*0.432 + 4)));
  148. shape_0_per_frame8=
  149. shape_0_per_frame9=
  150. shape_0_per_frame10=r2 = min(1,max(0,r2 + 0.2*sin(time*0.657 + 3)));
  151. shape_0_per_frame11=g2 = min(1,max(0,g2 + 0.2*sin(time*0.737 + 5)));
  152. shape_0_per_frame12=b2 = min(1,max(0,b2 + 0.2*sin(time*0.884 + 6)));
  153. shapecode_1_enabled=1
  154. shapecode_1_sides=50
  155. shapecode_1_additive=0
  156. shapecode_1_thickOutline=0
  157. shapecode_1_textured=1
  158. shapecode_1_x=0.370000
  159. shapecode_1_y=0.500000
  160. shapecode_1_rad=0.706533
  161. shapecode_1_ang=3.644249
  162. shapecode_1_tex_ang=0.000000
  163. shapecode_1_tex_zoom=1.000000
  164. shapecode_1_r=1.000000
  165. shapecode_1_g=1.000000
  166. shapecode_1_b=1.000000
  167. shapecode_1_a=0.800000
  168. shapecode_1_r2=1.000000
  169. shapecode_1_g2=1.000000
  170. shapecode_1_b2=1.000000
  171. shapecode_1_a2=0.000000
  172. shapecode_1_border_r=1.000000
  173. shapecode_1_border_g=1.000000
  174. shapecode_1_border_b=1.000000
  175. shapecode_1_border_a=0.000000
  176. shape_1_init1=t1 = rand(100)*0.01;
  177. shape_1_init2=t2 = rand(100)*0.01;
  178. shape_1_per_frame1=// Loadus & Geiss custom shape design
  179. shape_1_per_frame2=x = x + 0.05*sin(time*1.05+3);
  180. shape_1_per_frame3=y = y + 0.03*sin(time*1.29+1);
  181. shape_1_per_frame4=ang = time*(0.1 + 0.1*t1);
  182. shape_1_per_frame5=rad = rad * (0.9 + 0.2*t2);
  183. shape_1_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  184. shape_1_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  185. shape_1_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  186. shape_1_per_frame9=//r = q3;
  187. shape_1_per_frame10=//g = q2;
  188. shape_1_per_frame11=//b = q1;
  189. shape_1_per_frame12=//r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  190. shape_1_per_frame13=//g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  191. shape_1_per_frame14=//b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  192. shapecode_2_enabled=1
  193. shapecode_2_sides=50
  194. shapecode_2_additive=0
  195. shapecode_2_thickOutline=0
  196. shapecode_2_textured=1
  197. shapecode_2_x=0.670000
  198. shapecode_2_y=0.430000
  199. shapecode_2_rad=0.706533
  200. shapecode_2_ang=4.209736
  201. shapecode_2_tex_ang=0.000000
  202. shapecode_2_tex_zoom=1.000000
  203. shapecode_2_r=1.000000
  204. shapecode_2_g=1.000000
  205. shapecode_2_b=1.000000
  206. shapecode_2_a=0.600000
  207. shapecode_2_r2=1.000000
  208. shapecode_2_g2=1.000000
  209. shapecode_2_b2=1.000000
  210. shapecode_2_a2=0.000000
  211. shapecode_2_border_r=1.000000
  212. shapecode_2_border_g=1.000000
  213. shapecode_2_border_b=1.000000
  214. shapecode_2_border_a=0.000000
  215. shape_2_init1=t1 = rand(100)*0.01;
  216. shape_2_init2=t2 = rand(100)*0.01;
  217. shape_2_per_frame1=// Loadus & Geiss custom shape design
  218. shape_2_per_frame2=x = x + 0.05*sin(time*0.17);
  219. shape_2_per_frame3=y = y + 0.03*sin(time*0.83);
  220. shape_2_per_frame4=ang = time*(0.2 + 0.1*t1);
  221. shape_2_per_frame5=rad = rad * (0.9 + 0.2*t2);
  222. shape_2_per_frame6=//r = min(1,max(0,r + 0.1*sin(time*0.417 + 1)));
  223. shape_2_per_frame7=//g = min(1,max(0,g + 0.1*sin(time*0.391 + 2)));
  224. shape_2_per_frame8=//b = min(1,max(0,b + 0.1*sin(time*0.432 + 4)));
  225. shape_2_per_frame9=r = q2;
  226. shape_2_per_frame10=g = q1;
  227. shape_2_per_frame11=b = q3;
  228. shape_2_per_frame12=
  229. shape_2_per_frame13=r2 = min(1,max(0,r2 + 0.1*sin(time*0.457 + 3)));
  230. shape_2_per_frame14=g2 = min(1,max(0,g2 + 0.1*sin(time*0.437 + 5)));
  231. shape_2_per_frame15=b2 = min(1,max(0,b2 + 0.1*sin(time*0.484 + 6)));
  232. shapecode_3_enabled=1
  233. shapecode_3_sides=100
  234. shapecode_3_additive=1
  235. shapecode_3_thickOutline=0
  236. shapecode_3_textured=1
  237. shapecode_3_x=0.500000
  238. shapecode_3_y=0.500000
  239. shapecode_3_rad=0.591230
  240. shapecode_3_ang=0.000000
  241. shapecode_3_tex_ang=1.256637
  242. shapecode_3_tex_zoom=1.074079
  243. shapecode_3_r=1.000000
  244. shapecode_3_g=1.000000
  245. shapecode_3_b=1.000000
  246. shapecode_3_a=1.000000
  247. shapecode_3_r2=0.500000
  248. shapecode_3_g2=0.500000
  249. shapecode_3_b2=0.500000
  250. shapecode_3_a2=0.000000
  251. shapecode_3_border_r=1.000000
  252. shapecode_3_border_g=1.000000
  253. shapecode_3_border_b=1.000000
  254. shapecode_3_border_a=0.000000
  255. shape_3_per_frame1=// Loadus & Geiss custom shape design
  256. shape_3_per_frame2=
  257. shape_3_per_frame3=x = x + 0.2*sin(time*0.25);
  258. shape_3_per_frame4=y = y + 0.1*sin(time*0.5+2);
  259. shape_3_per_frame5=r = q2;
  260. shape_3_per_frame6=g = q3;
  261. shape_3_per_frame7=b = q1;
  262. per_frame_1=wave_r = 0.5 + 0.5*sin(1.6*time);
  263. per_frame_2=wave_g = 0.5 + 0.5*sin(4.1*time);
  264. per_frame_3=wave_b = -1 + (1-wave_r + 1-wave_g);
  265. per_frame_4=warp = 2;
  266. per_frame_5=wave_x = wave_x + 0.1*sin(1.2*time) + 0.1*sin(0.1*time);
  267. per_frame_6=wave_y = wave_y + 0.2*cos(1.4*time) - 0.1*cos(0.4*time);
  268. per_frame_7=ob_r = wave_g;
  269. per_frame_8=ob_b = wave_r;
  270. per_frame_9=ob_g = wave_b;
  271. per_frame_10=ib_r = 1-abs(ob_r);
  272. per_frame_11=ib_b = 1-abs(ob_b);
  273. per_frame_12=ib_g = 1-abs(ob_g);
  274. per_frame_13=q1 = wave_r;
  275. per_frame_14=q2 = wave_b;
  276. per_frame_15=q3 = wave_g;
  277. per_frame_16=
  278. per_frame_17=cog = ocog+0.005*(bass+bass_att+(bass*bass_att)-2);
  279. per_frame_18=ocog = below(cog,30000)*cog;
  280. per_frame_19=q4 = cog;
  281. per_frame_20=rcog = orcog + 0.5*(rand(100)*0.01);
  282. per_frame_21=orcog = below(rcog,20000)*rcog;
  283. per_frame_22=q5 = rcog;
  284. per_frame_23=pfthresh = above(bass_att,pfthresh)*2+(1-above(bass_att,pfthresh))*((pfthresh-1.3)*0.96+1.3);
  285. per_frame_24=pfdx_r = equal(pfthresh,2)*0.015*sin(5*time)+(1-equal(pfthresh,2))*pfdx_r;
  286. per_frame_25=pfdy_r = equal(pfthresh,2)*0.015*sin(6*time)+(1-equal(pfthresh,2))*pfdy_r;
  287. per_frame_26=rg1 = abs(sin(2.3*time));
  288. per_frame_27=rg2 = 0*above(rg1,0.5) + 1*below(rg1,0.25);
  289. per_frame_28=rg3 = if(equal(pfthresh,2),rg2,rg3);
  290. per_frame_29=
  291. per_frame_30=//invert = rg3;
  292. per_frame_31=//darken = rg3;
  293. per_frame_32=//brighten = 1-rg3;
  294. per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
  295. per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
  296. per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
  297. per_pixel_4=
  298. per_pixel_5=zoom = zoom - abs(0.025*sin(4*q4));
  299. per_pixel_6=xy = above(sin(3*q4),0)*x + below(sin(3*q4),0)*y;
  300. per_pixel_7=zoom = zoom - 3*dx_r*rad*sin(bass_att*6*(3-rad));
  301. per_pixel_8=rot = rot - 0.35*(above(xy,0.45 + 0.75*sin(q4*5*bass_att))*below(xy,0.55  + 0.75*sin(q4*5*bass_att)));
  302.